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Tsunami san francisco warning | San José State University #finsubito prestito immediato


San José State University

2024.12.07 09:48 Bernhelm San Francisco Coyotes this afternoon


2024.12.07 09:46 VonTempest 1960s


2024.12.07 09:45 SpikeSpiegel_Bebop MIN 107 – 90 GSW. Antonio Tejero Edwards (30 puntos, 9 asistencias) asalta el Chase Center [SEGUNDO Y ÚLTIMO ESPECIAL PUENTE DE LA CONSTITUCIÓN ESPAÑOLA]

El horroroso segundo cuarto de los Warriors, que llevaban 4 puntos en seis minutos, y 8 puntos en ocho, parecía presagiar la derrota, y así fue. Pero tras un 31-31 en el primer cuarto y un bochorno ofensivo de los locales durante ocho minutos, los Wolves se fueron al descanso tan sólo 10 arriba, al conseguir los de Kerr salvar los muebles en los últimos minutos del segundo cuarto, con triple de Stephen Curry incluido con menos de un segundo en el marcador: 25-15 para los de Minnesota, y partido abierto para la segunda mitad. Los constitucionalistas guardaban, todavía, esperanzas. Tras renunciar al marxismo (Kevin Durant), el Partido Socialista Obrero Español (GSW, por sus siglas en algún idioma) podía sobreponerse del reboot del 23F y conseguir su decimocuarta victoria de la temporada.
Fue un espejismo. La vuelta a las canchas de Felipez González a.k.a. Stephen Curry (23 puntos, 4 asistencias) y Alfonso Guerra a.k.a. Draymond Green desde el banquillo (10 puntos, 9 rebotes, 6 asistencias, 2 robos) no fue suficiente para frenar la intentona golpista del rival. Los de Finch mantuvieron el control de su ventaja durante los 24 minutos restantes, si bien un nuevo triple de Curry, esta vez, al inicio del último cuarto, llego a hacer soñar a los Warriors con salvar el régimen del 73-9, poniéndolos a tan sólo 3 puntos de diferencia.
Mike Conley no lo permitió. Se vistió de general Alfonso Armada y apagó toda posible remontada: más allá de sus númeors (13 puntos, 4 asistencias, 3 robos), cada uno de los triples que consiguió fue desmoralizante para los de San Francisco, frenando rachas de los Warriors e iniciando otras para los Wolves. Su último triple, para poner a los suyos a 6, fue su último gran servicio. El resto es historia: los de Minnesota agrandaron su ventaja hasta los 27 puntos.
A la defensa sobre Curry de McDaniels hay que añadir, obviamente, el partidazo de Antonio Tejero Edwards, con 30 puntos, 9 asistencias y 2 tapones. La hormiga atómica lanzó 10 triples al 40%. Pero si el golpe de Estado tuvo éxito e hizo tambalear los pilares de nuestra democracia (atacando las reglas que nos hemos dado, sus bases mismas) es porque contó con la colaboración de Jaime Milans de Bosch a.k.a. Rudy Gobert (17 puntos, 11 rebotes y sus 5 tiros libres convertidos) y un Gutiérrez Mellado a.k.a. Randle (16 puntos, 9 rebotes) que esta vez optó por ponerse del lado de los sublevados. Entre él y Adolfo Suárez a.k.a. Steve Kerr, conchavados con Juan Carlos I de Borbón y Borbón (Adam Silver), conspiraron para que nuestra moderna democracia, los inventores del baloncesto, en una palabra, los Golden State Warriors, colocaran la derrota nº9 en su casillero.
El régimen del 73-9 exige, para ser mantenido, que los de San Francisco ganen todos los partidos que quedan de la temporada sin excepción. Se vienen tiempos de DICTADURA CÉLTICA, duelos y delaciones en el Wild Wild West, desde Texas hasta Oklahoma. La sonrisa del asesino con cara de niño, don Stephen Curry Parera, está en peligro de extinción. Se acerca el invierno, y todo ello ha sido anunciado a tiro limpio por los Minnesota Timberwolves de Antonio Tejero Edwards. Quedarán los recuerdos de sus disparos en el techo del Chase Center.
“Ayúdanos Obi Wan [inserte aquí el fichaje que, saliéndoles barato en todos los sentidos, haga funcionar consistentemente a GSW], eres nuestra última esperanza.”

submitted by SpikeSpiegel_Bebop to NBAenEspanol [comments]


2024.12.07 09:43 VonTempest 1960s

Mutuo 100% per acquisto in asta

assistenza e consulenza per acquisto immobili in asta


2024.12.07 09:41 pixiztix Why doesn’t anyone live in the circled region 😕


2024.12.07 09:40 Jedi-master-dragon What is a country you would base a Pokemon region off of? What regional variants would you add and why?

Example: I would use the United States and I would make it one of the most massive regions yet. There would be cities based off all the major cities in America from Seattle to San Francisco to New York to Houston. There would be chances to find all types of fossil pokemon, ones that have been featured and new ones because of how many fossil beds can be found in America.
Regional Variants: Snowver and Abomosnow but they are grass/rock and based off of the petrified forest.
Rufflet and Braviary but they would be flying/electric type and based off of Thunderbirds from Native American myth.
Ponyta and Rapidash but they are rock or ground type. They would look like cowboys.
Onix and a new evolution choice and they would ice/rock. They would look like snowy mountains like the Rockies or the Cascades. Avalugg is another option for this.
Tediursa line and they would be dark type then end with dark/ice. They would be based off of black bears and the ice typing would come from the rare Kermode bear which has white fur.
Aron line and they would be steel/fire. They would reference cars and the steel industry.
Whishcash but it would be wategrass. There are catfish in most of America’s water ways but mostly in the south and would give off the swampy vibes that the southern states are known for.
Bronzong but it would be steel fighting. The Liberty Bell is one of the most famous artifacts in America and the fighting replacement is due to the Liberty Bell being associated with the American Revolution.
Sandile line but its ground/water and they would look like American Alligators.
Maractus would get an evolution with grass/fire because of how hot Arizona is but also the fact that cactus flowers can be bright red and look really fiery.
Deerling line but with a final evolution would be a moose that is ice/ground. Moose are mostly found in Alaska and that typing would be perfect.
Escavlier and it would be bug/fighting. It would look like the French soldiers that helped America gain its freedom from the English.
Skiddoo and Gogoat would be ice types and would resemble mountain goats, which are native to America.
Mudbray and Mudsdale would be rock/fighting and would look like the Rough Riders cavalry, there should even be a character who looks like Teddy Roosevelt.
Dracozolt, Arctozolt, Dracovish, and Arctovish would be their actual forms instead of the . . . abominations that exist now because of all the natural history museums in America from The Field Museum to the Museum of the Rockies and The Smithosonian.
Nacli line would be ground/fire and would resemble the Anasazi cliff dwellings in Utah. Why fire? It is really hot in Utah and the rocks are bright and fiery.

submitted by Jedi-master-dragon to pokemon [comments]


2024.12.07 09:38 Intelligent-Cap-2996 OpenAI’s Game-Changer: The Release of Model O1

OpenAI has just unveiled its most powerful AI model to date, known as O1. This marks the beginning of a series of twelve significant announcements from the organization, each showcasing the cutting-edge advancements in artificial intelligence. The capabilities demonstrated by O1 are nothing short of remarkable, and they raise exciting possibilities for the future of technology and our understanding of complex systems.
Understanding the Power of Model O1
The introduction of O1 indicates a major leap forward in AI technology. The examples presented during the announcement highlight the model’s impressive analytical capabilities. One striking demonstration involved a hand-drawn diagram of a space data center, complete with solar panels and cooling systems. This scenario is particularly interesting because cooling in space presents unique challenges due to the absence of air.
https://preview.redd.it/9r3gglfigd5e1.jpg?width=275&format=pjpg&auto=webp&s=e65ac6e694e75c2fda03b4f627a42a3c675707ad
Without hesitation, O1 analyzed the entire system. It calculated that a cooling panel approximately 2% the size of San Francisco would be necessary to manage the heat produced by a 1 gigawatt data center. This calculation underscores the model’s ability to tackle complex physics problems — tasks that typically require substantial expertise and resources.
Speed and Accuracy: A New Benchmark
One of the most exciting aspects of O1 is its performance metrics. Testing has shown that O1 operates at a speed that is 50% faster than its predecessor. Additionally, it produces 34% fewer major errors. This combination of increased speed and reduced error rate signifies a significant advancement in AI capabilities. The implications of this could be transformative across various industries, from engineering to climate science.
Cooling systems are critical in any data center, but they become even more crucial in a space environment. The absence of air means that traditional cooling methods cannot be employed. O1’s ability to analyze and propose solutions for such a unique challenge demonstrates its sophisticated understanding of physics and engineering principles. This could pave the way for more efficient designs in future space missions and projects.
While the example of a space data center is captivating, the applications of O1 extend far beyond that. Its ability to solve complex problems could benefit various fields. Here are a few potential applications:

  • Climate Modeling: O1 could assist in predicting climate changes and developing strategies to mitigate their effects.
  • Urban Planning: The model could help design sustainable cities by analyzing energy consumption and resource allocation.
  • Healthcare: O1 might enhance diagnostic tools by analyzing vast amounts of medical data to identify patterns and correlations.
  • Engineering: The model’s analytical power can aid in the design of more efficient systems and structures.

What This Means for the Future of AI
The release of O1 is a significant milestone in the evolution of artificial intelligence. As AI continues to advance, we can expect it to play an increasingly pivotal role in solving some of the world’s most pressing challenges. The capabilities demonstrated by O1 suggest a future where AI can assist humans in ways previously thought impossible.
Moreover, the idea that AI can become both smarter and faster simultaneously opens up new avenues for innovation. Researchers and developers can leverage this technology to create solutions that enhance productivity and efficiency across various sectors.
Staying Updated with OpenAI’s Announcements
As we embark on this journey through twelve days of announcements from OpenAI, it’s crucial to keep informed about what each development entails. Each day will likely bring new insights and applications that can reshape our understanding of artificial intelligence. Following these updates will help individuals and organizations stay ahead of the curve in a rapidly evolving technological landscape.
Conclusion
The unveiling of O1 is not just about presenting a new AI model; it’s about redefining what is possible with artificial intelligence. The combination of speed, accuracy, and the ability to analyze complex systems could lead to groundbreaking advancements in various fields. As we look forward to the forthcoming announcements from OpenAI, it’s clear that the future of AI holds immense potential, and O1 is at the forefront of this revolution.
Stay tuned for more updates as we explore the implications of each announcement and what they mean for the future of technology and society.

submitted by Intelligent-Cap-2996 to AIBasicsAndBeyond [comments]


2024.12.07 09:34 MugShots 2 San Francisco residents arrested for shoplifting at Vacaville Premium Outlets


2024.12.07 09:33 MingusTheClown Tiffany Austin and Tammy Hall – “Just Remember The Love” at Keys Jazz Bistro – Friday, December 13, 2024, 9:00 PM

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Tiffany Austin and Tammy Hall – “Just Remember The Love” at Keys Jazz Bistro Friday, December 13, 2024, 9:00 PM
Tiffany Austin and Tammy Hall bring us together in a show of unity and love,showcasing the work of pianist and composer Mary Watkins and other mentors and influences.Tiffany Austin is a vocalist, composer, educator, and Berkeley Law Juris Doctor. She has performed with luminaries such as Pharoah Sanders, Roy Ayers, John Handy, Cyrus Chestnut, and Doug Carn. Her soulful delivery and musical storytelling has brought her to stages at Birdland and Dizzy’s Den in NYC, Walt Disney Concert Hall in her native Los Angeles and the SFJAZZ Center in San Francisco. Beyond California, she has performed in Europe, Asia, and Australasia, as well as on nationally televised programming in the United States. Tammy L. Hall is a Grammy® award winning pianist/composeeducatocollaboratomusical director who’s career spans some 40+ years. She currently works with SFJAZZ Organization as a Lead Teaching Artist. Hall has worked with a wide array of vocalists and instrumentalists, including the late Etta Jones and Ernestine Anderson; Renée Wilson, Ms. Loretta Devine, Kim Nalley, Ph.D., Antoinette Montague, Susanne Mintzer, Marcus Shelby, Tiffany Austin, Terri Lyne Carrington, Regina Carter, Kristen Strom, Tia Fuller, Houston Person, Laurie Anderson, Gerald Clayton, Mads Tolling, Linda Tillery, Leberta Lorál, Holly Near, Barbara Dane, Hector Lugo, Kalil Wilson, Mimi Fox and Destiny Muhammad. In 2021 Tammy had the distinct honor of being the inaugural Artist-In-Residence for the Healdsburg Jazz Festival. Other collaborative highlights include working with the late Maestro Michael Morgan and members of the SF Symphony on the project, Currents: Bay Area Blue Notes (2019). Tammy also received the inaugural Pleasant-Leidesdorff Community Stalwart award in recognition of her work in community, from the San Francisco Chapter of the Human Rights Commission. In 2017 she received the Bay Area Theatre Critics Circle award for Best Musical Direction, for her work with Pamela Rose’s Blues Is A Woman.
Venue – Keys Jazz Bistro
Address – 498 Broadway, San Francisco, CA 94133, USA
Tickets – https://keysjazzbistro.com/shows/

submitted by MingusTheClown to BayAreaJazz [comments]


2024.12.07 09:27 SpeakingOfTheHobbits Senior Software Engineer – San Francisco (Onsite) at Etleap

submitted by SpeakingOfTheHobbits to AIJobHub [comments]


2024.12.07 09:26 soopersecretformula My 6’6 partner ripped the only pair of jeans he had, and though these may appear to be but a humble pair of jeans…

My 6’6 partner ripped the only pair of jeans he had, and though these may appear to be but a humble pair of jeans…

They are the ULTIMATE score! He was so sad about his jeans, as he can never find pants in his size. I was heading to the thrift store today and asked him what his pant size was to see if I might find some (34×36). He said it was no use, as he has never once found a pair of pants from the thrift store that fit him, let alone most non tall people specific stores.
The gasp I gusped when I found these! I called him to share the good word, and he thought I was yanking his chain. He is just over the moon. He wanted light wash and everything! They are in great condition. I love the thrill of finding exactly what you’re looking for! Purr!💅

submitted by soopersecretformula to ThriftStoreHauls [comments]


2024.12.07 09:24 VonTempest 1950s


2024.12.07 09:15 wsppan Today In Phishstory – December 7th

# Today In Phishstory – December 7th Brought to you by tiph-bot. Beep.
All data extracted via The Phishnet API.
Phish, Saturday 12/07/2019 (5 years ago) North Charleston Coliseum, North Charleston, SC, USA
Gap Chart, Tour: 2019 Fall Tour
Set 1 : Fluffhead > Ocelot , Nellie Kane > The Dogs > Reba , Halfway to the Moon > Train Song > Guyute , Strange Design , Moonage Daydream
Set 2 : The Connection , Mr. Completely > Crosseyed and Painless > Dirt , Cool Amber and Mercury > Split Open and Melt -> Crosseyed and Painless -> Split Open and Melt , A Life Beyond The Dream > Wilson > The Squirming Coil
Encore : Grind , Frankenstein 1
1 Page on keytar.
Jamchart Notes:
Crosseyed and Painless – Briefly swerves into major-key goodness, then wanders into hazy synth-laden space, before Trey taps into the holiday spirit with a “Little Drummer Boy”-infused jam. The jam takes on a gnarled and heavy-metal feel, then > into “Dirt”.
Cool Amber and Mercury – Stretches slightly beyond its usual confines with a pleasant jam which finds a darker direction in the final minute before > “Melt”.
Split Open and Melt – Rearranged and redefined, “Melt” anchors another second set, with the band forgoing speed, tension and release in favor of using the song, following a nice composed section, as a blank canvas to create a creepy, ethereal, “soundscape”. Fish’s work on the Marimba Lumina is particularly eerie, before “Little Drummer Boy” teasing and a return to “Crosseyed and Painless” offers relief from droning (yet musical) fright-rock.
Crosseyed and Painless – > from “SOAM”, the band briefly jams before dropping back into “Melt” to stick the landing.
Split Open and Melt – > from “Crosseyed and Painless”, the band returns to stick the landing. This, then, before a wonderful “A Life Beyond the Dream”.
Show Notes:
Page teased Linus and Lucy in Nellie Kane. The Connection was last played on July 29, 2015 (171 shows). Trey teased No Men In No Man’s Land In Mr. Completely. The Little Drummer Boy was jammed in Crosseyed and Painless, whistled and teased in Dirt, and teased in the first Split Open and Melt. Frankenstein featured Page on keytar.
Listen now at Phish.in!
Phish, Tuesday 12/07/1999 (25 years ago) Cumberland County Civic Center, Portland, ME, USA
Gap Chart, Tour: 1999 Winter Tour
Set 1 : Farmhouse , First Tube , NICU > Funky Bitch > Punch You in the Eye , Nellie Kane , Halley’s Comet > The Squirming Coil
Set 2 : Wolfman’s Brother , Jennifer Dances , Heavy Things , Bug , Bathtub Gin > Simple , Free , Suzy Greenberg
Encore : Walk Away > Rocky Top
Jamchart Notes:
Halley’s Comet – An excellent, rollicking, and very upbeat jam develops immediately. Quiets down slightly at about 16:00, but regains momentum and a different vibe around 20:30. At 24:10, the jam finally slows down, taking a blissful few minutes to transition to “Coil.” Includes a “Gotta Jibboo” tease.
Bathtub Gin – Fantastic groove-based “Gin.” The jam quickly leaves “Gin” behind (at 6:50), breaking into a groove that paints a beautiful, serene, and otherworldly landscape. Page’s deft use of effects adds to the scenery. A very unique “Gin.”
Show Notes:
Simple contained a Bathtub Gin tease from Trey.
Listen now at Phish.in!
Phish, Sunday 12/07/1997 (27 years ago) Ervin J. Nutter Center, Wright State University, Dayton, OH, USA
Gap Chart, Tour: 1997 Fall Tour (a.k.a. Phish Destroys America)
Set 1 : AC/DC Bag -> Psycho Killer 1 -> Jesus Just Left Chicago , My Mind’s Got a Mind of its Own > It’s Ice -> Swept Away > Steep > It’s Ice > Theme From the Bottom , Tube , Jam -> Slave to the Traffic Light
Set 2 : Timber (Jerry the Mule) > Wolfman’s Brother -> Boogie On Reggae Woman > Reba 2 , Guyute > Possum
Encore : A Day in the Life
1 Unfinished. 2 No whistling.
Jamchart Notes:
Jesus Just Left Chicago – Fantastic -> in from “Psycho Killer.” Played at a faster tempo, this one is more of a rocker and includes a “Rocky Mountain Way” tease.
It’s Ice – “Swept Away” and “Steep” sandwich. Flawless segue to “Swept Away.”
Swept Away – -> in from “It’s Ice.” “Swept Away” and “Steep” form the meat of this “Ice” sandwich. > to “Steep.”
Steep – > in from “Swept Away.” Part II of the meat of this “Ice” sandwich. > back to “Ice.”
It’s Ice – > in from “Steep” to complete this version of “Ice.”
Theme From the Bottom – Precise and coordinated modulation between major and minor modes by Trey, Page and Mike give this excellent version a subtle sense of tension and release.
Tube – The first “Tube” to break out of the box begins with sweet funk in the first jam, while the jam reprise drops into some space, builds back up to more funk, and coasts into the -> to “Slave”. A fan-favorite.
Slave to the Traffic Light – -> in from an awesome “Tube.” Fan favorite version. Trey is really out in front on this one, soloing beautifully.
Timber (Jerry the Mule) – “Timber” opens Set II for the 5th consecutive time in as many appearances. This excellent version has a slightly less dark and somber vibe than most and is an almost upbeat, contemplative piece.
Wolfman’s Brother – > in from “Timber.” Great, short version loosens out of funk mode briefly, mellows into more funk and -> to the first “Boogie On Reggae Woman” in 988 shows (last seen on 9/13/88). The “Wolfman’s” release really comes in the sweet jam out of “BORW.”
Boogie On Reggae Woman – Busted out after a 989 show gap and segues smoothly out of Wolfman’s Brother. The ’97 style outro jam is distinct and deviates from the structure of “Boogie” at 5 minutes and is played at a slower tempo than recent versions. Transitions to a hot “Reba”.
Possum – “Camel Walk”-like licks and polka scales in the intro. Very tight straightforward jam that ends with more polka-style chords.
Show Notes:
Psycho Killer was unfinished and was performed for the first time since March 30, 1993 (415 shows). JJLC included a Rocky Mountain Way tease. Boogie On Reggae Woman was played for the first time since September 13, 1988 (993 shows). Reba did not have the whistling ending. Possum included “Charge!” teases and a We Will Rock You tease from Mike. The soundcheck’s Funky Bitch featured Trey on vocals and included Black-Eyed Katy teases. Mike teased Boogie On Reggae Woman in The Stallion Pt 3. Trey teased Purple Haze at the end of The Rover. This show is available as an archival release on LivePhish.com.
Listen now at Phish.in!
Phish, Thursday 12/07/1995 (29 years ago) Niagara Falls Convention Center, Niagara Falls, NY, USA
Gap Chart, Tour: 1995 Fall Tour
Set 1 : The Old Home Place > The Curtain > AC/DC Bag , Demand > Rift , Slave to the Traffic Light , Guyute , Bouncing Around the Room , Possum , Hello My Baby
Set 2 : Split Open and Melt , Strange Design > Taste That Surrounds , Reba 1 , Julius , Sleeping Monkey > Sparkle > Mike’s Song -> Weekapaug Groove 2 -> Digital Delay Loop Jam , Amazing Grace
Encore : Uncle Pen
1 No whistling. 2 Unfinished.
Jamchart Notes:
Slave to the Traffic Light – Unusual mid first set placement. Trey hits on a great riff that he molds as the jam develops. The band really stretches this one out, with unbelievable intensity even before mounting the final peak. One for the ages.
Possum – Multiple peaks that grow increasingly intense. Fish and Page are especially dynamic, with Page briefly on the B-3.
Split Open and Melt – Sick wrecking ball version that will pound your head. Start with some “In-A-Gadda-Da-Vida” jamming to warm up. On to improvisational twists and turns, a tense, hammering peak, and a somewhat bizarre ending. Very demented.
Reba – If 9/30 and 11/29 are fast, the Niagara “Reba” is faster. While the composed section suffers, the jam is crazy, relentless, rife with rich fills, crazy intensity, and the whacked sentiment of the set-opening “SOAM.” This late second-set version sees Trey creating huge sustain which bleeds into a spacey, unusual outro. Really cool.
Julius – Only known version with a Page-only solo.
Mike’s Song – Compared to the preceding version, this one begins in a less frenzied state, but builds up pretty good head of steam, including “Crossroads”-like jamming. The 2nd jam begins with Trey mini kit action, until 11:40, when Trey returns to his main instrument, transforming the rhythmic oriented jam into hose-filled, “Weekapaug”-like, major mode celebration. -> to a great “Weekapaug”/”DDL Jam.”
Weekapaug Groove – “Mike’s -> Weekapaug -> Digital Delay Loop Jam.” Incredible sequence of music with an inspired but straightforward “Weekapaug” in between stellar works of improvisational play.
Digital Delay Loop Jam – -> in from “Weekapaug.” After a spirited and uplifting “Mike’s Groove,” the “DDL” Jam provides a chilly, eerie ending to this epic multi-part jam.
Show Notes:
The Melt jam included a tease of In-A-Gadda-Da-Vida. Reba included a Pop Goes the Weasel tease and did not contain the whistling ending. Weekapaug was unfinished. Mike and Fish teased Maze in the Digital Delay Loop Jam. This show was officially released as _ Niagara Falls . _
Listen now at Phish.in!
Phish, Wednesday 12/07/1994 (30 years ago) Spreckels Theatre, San Diego, CA, USA
Gap Chart, Tour: 1994 Fall Tour
Set 1 : Peaches en Regalia > Runaway Jim , The Sloth , Ya Mar , Split Open and Melt , Guyute , Lifeboy , Chalk Dust Torture
Set 2 : Rift , Frankenstein , Divided Sky , Fee -> Julius , I’m Blue, I’m Lonesome 1 , My Long Journey Home 1 , Amazing Grace 2 , You Enjoy Myself
Encore : Cavern
1 Acoustic; without microphones. 2 Without microphones.
Jamchart Notes:
Split Open and Melt – Another wide-ranging exploratory “SOAM.” Great dissonance, a pulsing rhythm, and tension as the jam builds to a close.
You Enjoy Myself – Version that’s on A Live One.
Show Notes:
Trey and Mike teased September prior to Peaches en Regalia. Runaway Jim included Gypsy Queen teases. I’m Blue I’m Lonesome was performed acoustic and, along with My Long Journey Home and Amazing Grace, was performed without microphones. Trey teased Barracuda before YEM. This version of YEM appears on A Live One .
Listen now at Phish.in!
Phish, Monday 12/07/1992 (32 years ago) First Avenue, Minneapolis, MN, USA
Gap Chart, Tour: 1992 Fall Tour
Set 1 : Axilla , Poor Heart > Maze , Glide > Sparkle , Foam , Fast Enough for You > All Things Reconsidered , Split Open and Melt , Bouncing Around the Room , You Enjoy Myself
Set 2 : Chalk Dust Torture , Reba , Llama , Horn > My Sweet One -> The Vibration of Life -> My Sweet One > It’s Ice > Fee 1 -> David Bowie 2 , Hold Your Head Up > Love You > Hold Your Head Up , The Squirming Coil , Sweet Adeline 3
Encore : Runaway Jim
1 Trey sang verses through megaphone. 2 All Fall Down and Simpsons signals. 3 Without microphones.
Jamchart Notes:
You Enjoy Myself – Santana-esque jam.
Reba – A big boatload of energy underscores a goofy composed section rife with screaming, yelling, and fan interaction. Mike’s playing is particularly strong, with Trey responding in kind, the musicians bouncing ideas one off the other with great verve and tenacity, but never at the expense of sheer musicality. Fish and Page soon reinsert themselves into the fray and, seemingly, the music becomes informed by “two minds.” A really cool and fun version.
David Bowie – -> in from “Fee.” Unusual breakdown at 10:27, followed by “Manteca”-like jamming.
Show Notes:
YEM contained HYHU and Oye Como Va teases. Trey sang the verses of Fee through a megaphone. Bowie contained an Odd Couple theme tease and All Fall Down and Simpsons signals. Sweet Adeline was performed without microphones.
Listen now at Phish.in!
Phish, Saturday 12/07/1991 (33 years ago) The Music Hall, Portsmouth, NH, USA
Gap Chart, Tour: 1991 Fall Tour
Set 1 : Wilson > Runaway Jim , Foam , Colonel Forbin’s Ascent > Fly Famous Mockingbird > My Sweet One , Stash , The Curtain > Cavern > The Mango Song > Run Like an Antelope
Set 2 : Buried Alive > Reba , Chalk Dust Torture , Sparkle , Brother , The Lizards , Hold Your Head Up > Terrapin > Hold Your Head Up , Harpua
Encore : Sweet Adeline 1 , Golgi Apparatus
1 Without microphones.
Jamchart Notes:
Reba – Still tinkering, this “Reba” is notable for a very cool and unique jam, which finds Mike out front early, creating a bouncy, infectious beat. Trey modifies both his tone and the intensity of his playing, before alighting upon a jazzy sort of theme. He then runs rapid-fire through a series of notes, before whipping the band into a controlled frenzy which ends dramatically.
Show Notes:
Trey felt so generous during the trampoline giveaway before Sweet Adeline that he decided to give Fish away as well, pushing him into the crowd. He also teased The Christmas Song before and during Buried Alive. Harpua included Dog Log teases from Page and Mike. Sweet Adeline was performed without microphones.
Listen now at Phish.in!
Phish, Friday 12/07/1990 (34 years ago) Robert Crown Center, Hampshire College, Amherst, MA, USA
Gap Chart, Tour: 1990 Tour
Set 1 : Golgi Apparatus , Stash , Bouncing Around the Room , The Landlady , You Enjoy Myself , The Asse Festival , Runaway Jim , Foam , Llama
Set 2 : Mike’s Song > I Am Hydrogen > Weekapaug Groove , Donna Lee , Cavern , Tweezer , The Squirming Coil > The Oh Kee Pa Ceremony > Suzy Greenberg > Hold Your Head Up > No Good Trying 1 > Hold Your Head Up , David Bowie
Encore : Alumni Blues > Letter to Jimmy Page > Alumni Blues
1 Phish debut.
Jamchart Notes:
David Bowie – Although essentially “Type I,” this is a sick puppy with mind-numbing tension, “DEG”-like jamming and a “Mo’ Better Blues” tease in the intro. Trey is on fire in the trill section.
Show Notes:
No Good Trying made its Phish debut at this show. The YEM vocal jam included Walk on the Wild Side teases. Alumni was dedicated to “all the graduating seniors.” The Bowie intro contained a Mo’ Better Blues tease by Trey. The soundcheck’s first Asse Festival was sung by Mike only with improvised lyrics and was followed by Fish singing a bit of No Good Trying. The Pendulum Jam featured a Low Rider tease from Page.
Listen now at Phish.in!
Phish, Thursday 12/07/1989 (35 years ago) 8×10 Club, Baltimore, MD, USA
Gap Chart, Tour: 1989 Tour
Set 1 : I Didn’t Know , You Enjoy Myself , Take the ‘A’ Train , AC/DC Bag , Fee , Mike’s Song > I Am Hydrogen > Weekapaug Groove , Alumni Blues > Letter to Jimmy Page > Alumni Blues , Rhombus Narration > Divided Sky
Set 2 : The Oh Kee Pa Ceremony > Suzy Greenberg , Rocky Top , Ya Mar , Walk Away , The Lizards , Run Like an Antelope , Lawn Boy , Possum , Undun , Golgi Apparatus
Show Notes:
In I Didn’t Know, Fish was introduced by Trey as Marco Esquandolas prior to his vacuum solo. Weekapaug included a Life’s Been Good tease from Mike.
Listen now at Phish.in!
Trey Anastasio, 2018-12-07 Walt Disney Concert Hall, Los Angeles, CA, USA
Setlist: https://phish.net/setlists/trey-anastasio-december-07-2018-walt-disney-concert-hall-los-angeles-ca-usa.html
Tour: Not Part of a Tour
Show Notes: This entire show was performed by Trey solo acoustic and featured the first Trey acoustic performance of Set Your Soul Free. Trey quoted Family Affair before Wolfman’s Brother.
Trey Anastasio Band, 2014-12-07 State Theatre, Portland, ME, USA
Setlist: https://phish.net/setlists/trey-anastasio-december-07-2014-state-theatre-portland-me-usa.html
Tour: TAB – Fall 2014 Tour
Show Notes: Never was performed for the first time since November 8, 2005 and featured a new full-band arrangement. This show featured the debut of Invisible Knife. The Merry-Go-Round Broke Down was teased during the band intros at the end of Clint Eastwood.
Trey Anastasio Band, 2006-12-07 Warfield Theatre, San Francisco, CA, USA
Setlist: https://phish.net/setlists/trey-anastasio-december-07-2006-warfield-theatre-san-francisco-ca-usa.html
Tour: TAB – Fall 2006 Tour
Show Notes: “Buried Alive” was a TAB debut.
Trey Anastasio Band, 2005-12-07 The Wiltern Theatre, Los Angeles, CA, USA
Setlist: https://phish.net/setlists/trey-anastasio-december-07-2005-the-wiltern-theatre-los-angeles-ca-usa.html
Tour: TAB – 70 Volt Parade Fall 2005 Tour
Show Notes: The Hackensaw Boys opened. A pre-recorded version of “70 Volt Parade” was played over the P.A. as the band took the stage. “Invisible” was performed by Trey on acoustic guitar with Jen and Christina on backup vocals. After “Invisible” (and continued after “Chalk Dust”) Trey talked about why he won’t play “Fluffhead” on the acoustic guitar, despite it being heavily requested. Trey performed “Chalk Dust” through “Pebbles and Marbles” solo acoustic. “First Tube” included a “Ghostbusters” tease by the horn section. “Rubberneck Lions” and “Can’t Stand Losing You” were TAB debuts and featured Stewart Copeland on drums and Raymond on percussion.
Space Antelope, 1982-12-07 The Taft School, Watertown, CT, USA
Setlist: https://phish.net/setlists/trey-anastasio-december-07-1982-the-taft-school-watertown-ct-usa.html
Tour: Not Part of a Tour
Show Notes: This list is likely incomplete, and the date may be incorrect. This is the only show by Space Antelope documented by a recording in circulation, though there were likely other gigs. The Jam that preceded Walk on the Wild Side contained part of what would become the Arrival segment of Fluff’s Travels.
Mike Gordon, 2018-12-07 U.S. Cellular Center, Asheville, NC, USA
Setlist: https://phish.net/setlists/mike-gordon-december-07-2018-us-cellular-center-asheville-nc-usa.html
Tour: Not Part of a Tour
Show Notes: This performance was part of Christmas Jam. After Pendulum, Mike and Scott moved to a side stage while the band’s equipment was being cleared off the main stage and performed three songs acoustic as a duo starting with the Mike Gordon debut of Wild and Blue.
Mike Gordon and Leo Kottke, 2002-12-07 Town Hall, New York, NY, USA
Setlist: https://phish.net/setlists/mike-gordon-december-07-2002-town-hall-new-york-ny-usa.html
Tour: Not Part of a Tour
Show Notes: This performance was broadcast live on the nationally syndicated public radio program A Prairie Home Companion with Garrison Keillor. Interview segments with Mike and Leo also aired during the program.
Strangefolk, 1998-12-07 Club Toast, Burlington, VT, USA
Setlist: https://phish.net/setlists/guest-appearance-december-07-1998-club-toast-burlington-vt-usa.html
Tour: Not Part of a Tour
Show Notes: Mike sat in with Strangefolk for the second set Lines and Circles sandwich.

submitted by wsppan to phish [comments]


2024.12.07 09:05 springtimebenny Best snorkeling near CA

Hello! Hoping to get some advice on the best snorkeling near California. We usually go to Hawaii and love the snorkeling there, but looking for something a bit closer as an in-between trip. Willing to fly up to a few hours away (we are located in San Francisco specifically). Any advice is much appreciated! 🙂 Thanks!

submitted by springtimebenny to snorkeling [comments]


2024.12.07 09:04 Vyper04 Looking for Input

Hey everyone, first time posting here. I apologize for the poor formatting, I’ve tried to fix it as much as I could but also typing this while anxious about my situation.
Preface
First, I want to start by saying that I’m not great at saving money and should probably look into ways to track my money better. Maybe a different subreddit could help me with how specific this is.
A bit more background: I graduated from college in Spring 2023, and I have 23K in personal loans and 32K in parent PLUS. Thanks to Biden atm, I’ve had my monthly repayments on my personal at $0, but I’m still paying $400 on my PLUS loans. My dad is retired and my mom is still working, but my family’s always been low-income in San Francisco my whole life, so before I even started college my family and I already decided that I was responsible for paying the parent PLUS loans taken out for me.
My Situation
Since August 2023 however, I’ve been living in Tokyo on the JET Program (as an Assistant Language Teacher of English) and earning my money in yen which is noticeably weaker than the US dollar (I’ve been hoping to find my own footing here in Japan because I felt I’d have more opportunities here than back home and the QoL feels better for me). So, monthly I’m earning about ¥250,000/$1,600. My rent and utilities here are about ¥85,000/$570 and my $400 loan payments come up to around ¥62,000, and that varies thanks to the exchange rate.
Now, I should have enough money to pay my loans and live comfortably, but over the past year I’ll admit I’ve overspent too much too often and that’s left me stuck paying about ¥160,000 ($1100) monthly on my Japanese credit cards. I also want to reduce reliance on my CC, but their repayment system works differently than what I’m used to from back home.
Let’s say, however much is charged to my JP CC this month, the CC company doesn’t charge me that amount until the 25th of the next month. Because of this, I continue using my CC in the following month because most of my cash goes to paying the CC from the month before. I’m trying to use it less and less, but it’s hard, feels extremely difficult to budget in this situation. In the US, I was used to paying off my US CC as soon as I saw a charge on my app, so everything was fairly up-to-date or “realtime” then.
All of these costs have gotten to the point where it’s basically impossible for me to pay my monthly $400 PLUS payments. My savings in my US accounts have also dried up because of my spending habits. I’m really ashamed to say it but I’ve also taken out a cash advance of ¥70,000 on my JP CC just to pay this month’s $400.
Options???
I’ve skimmed very lightly here and will look more, but I noticed some of you had consolidated your PLUS loans to qualify for IDR repayments, but I don’t know if that’s a good option or anything for me.
Other than me, my parents also have PLUS loans for my two siblings (39K and 25K, and incl. my PLUS, it comes up to a total of 100K), both of whom are still working in the US and earning enough money to make their monthly payments and live comfortably. Are there any methods you could suggest or places/people you can point me toward for advice on this?
Also, I originally wanted to stay in Japan as long as I could, but with this situation, I’ve begun to consider moving back to the US and living at home with my parents once my contract ends (JET Program had me contract in August 2023 and had me re-contract for the following year in January, 3rd-year re-contract decision is coming up soon), but I’d still have to pay off my JP CC debt. Currently, I really don’t want to move back though, and really inclined to renew for 3rd year while still trying to find what I want to do in Japan.
I’d appreciate any help you can give, even if you think it’s not any help at all! You could even insult me for how poorly I’ve been using my money.
I’m not looking for a solution immediately from this post but just wanted to start a conversation.
edit: My PLUS loans are split across four different loans for four academic years. Siblings’ loans are also split from different academic years, etc.

submitted by Vyper04 to StudentLoans [comments]


2024.12.07 09:03 LordofBones89 Revised Deities (3.5e): Talona, Lady of Plague

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Assistenza consulenza acquisto in asta

TALONA Mistress of Disease, Lady of Plague, She of the Deadly Kiss, the Plague-crone, Mother of all Plagues Lesser Power of Carceri Symbol Three golden amber teardrops on a purple equilateral triangle with point upward (previously a flesh-colored equilateral triangle with point upward containing three teardrops arranged in a triangle with the uppermost black, the lower left purple, and the lower right green) Realm Palace of Poison Tears (Carceri/Cathrys) Alignment Chaotic Evil Aliases Kiputtyo, Sss’thasine’ss Superior Bhaal (dead) Allies Bane, Shar Foes Chauntea, Kelemvor, Kiputtyo (dead), Lliira, Loviatar, Mielikki, Shiallia, Silvanus, Sune, Tyr Servants the Rotting Man (Chosen) Servitor Creatures acidborn monsters, angels of decay, blightspawned creatures, charnel hounds, corpse ratswarms, corrupt creatures, famine spirits, gulguthras (otyughs, neo-otyughs, and gulguthydras), imps of all types, ironmaws, plague blights, plague brushes, plague carriers, plague spewers, rats (normal, dire, swarms, fiendish, anarchic), sewerms, shadowdrakes, spiders of all types, tanar’ri (chasme, kastighurs, quasits), terlens, vermin lords, vorrs Manifestations a flickering brown-and-yellow radiance above a place of disease or death; burning letters in wood, sand, ashes, dust, or other loose material or organic substances; the sudden appearance and rapid growth of a black lily or a poisonous herb or fungus Signs of Favor a solitary piece of amber or jasper (if shattered when touched, the victim will soon die of disease if amber is found or from poison if jasper) Worshipers alchemists, assassins, blighters, blightlords, cancer magi, the diseased and the ill, evil druids, healers, poisoners, vermin keepers, vermin lords, wererats Cleric Alignments CE, CN, NE Specialty Priests Malagent Holy Days daernuth (every 12 days) Important Ceremonies formal inductions into the priesthood Portfolio disease, poison Domains Blightbringer, Chaos, Decay, Destruction, Envy, Evil, Pestilence, Suffering Favored Weapon unarmed strike
TALONA Female Druid 15, Blighter 10, Master Alchemist 10, Cancer Mage 10, Poisoner 10 CE Medium Outsider (Chaotic, Evil, Extraplanar) Divine Rank 8 Init +27 (+19 Dex, +8 Superior Initiative); Senses 8-mile-radius; Listen +72, Spot +85; remote sensing (5 locations), portfolio sense Aura divine aura (Will DC 52, 800 ft.); Languages can communicate with any living creature; Dark Speech ____________________________________________________________________________________________
AC 88, touch 52, flat-footed 69 (+15 armor + 15 deflection, +19 Dex, +8 divine, +25 natural); improved uncanny dodge hp 1,463 (25d8 + 10d4 + 20d6 plus 1,103), divine shield 23/day (80 hp); DR 30/epic, good and cold iron Immune ability damage, ability drain, antimagic, acid, banishment, death effects, disease, disintegration, energy drain, fire, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation Resist cold 28, electricity 28; SR 62 Fort +44 Ref +45 Will +57; +8 vs poison ____________________________________________________________________________________________
Speed 60 ft. (12 squares) Melee unarmed strike +65/+60/+55 (2d6 + 19 plus 3d6 acid plus disease/20/x2 plus 6d6 acid) or Melee spell +53 or Ranged spell +59 Space 5 ft.; Reach 5 ft. Base Atk +32; Grp +53 Atk Options contagious touch 3/day (Fort DC 39), decay touch 8/day (1d4 Con damage to living creatures and 2d6 + 55 damage to constructs and undead), destructive smite 8/day (+4 attack and +55 damage), divine blast 18/day (8 miles, 23d12 damage), infected wound 10/day (Fort DC 39), pain touch 8/day (-2 Str and Dex for 1 minute), poison touch, sneak attack +8d6 (poisonous sneak attack; Sickening Strike, Venomous Strike) Special Actions alter reality, alter size, animate dead animal 1/day, blightfire (Ref DC 39), children of the night 1/day (100 minutes), deforestation 1/day (200 ft., Fort DC 39), disease form 1/day, plague 1/day (Fort DC 39), poison breath, poison gaze (Fort DC 40), rebuke or command blightspawned creatures and evil animals 18/day (43 check, 2d6 + 63 damage), spontaneous affliction (Fort DC 52), unbond 1/day (Will DC 39, 10 minutes), undead wild shape 5/day, viral agent, viral ally; Blinding Speed Combat Gear none
Spell-like Abilities (CL 55th; +1 ability damage, ability drain, chaos, evil and level drain spells) At will – animate objects, antilife shell, bane (DC 36), bear’s endurance, bestow curse (DC 38), blasphemy (DC 42), blight (DC 40), chaos hammer (DC 39), cloak of chaos (DC 43), command plants (DC 42), cone of cold (DC 40), contagion (DC 38), create undead, crushing despair (DC 40), curse of lycanthropy (DC 41), desecrate, detect poison, disguise self, disintegrate (DC 41), dispel good (DC 40), dispel law (DC 40), doom (DC 36), earthquake (DC 43), energy drain (DC 44), enervation, eyebite (DC 42), fear (DC 39), feeblemind (DC 40), finger of death (DC 42), greater teleport, harm (DC 41), hold animal (DC 36), horrid wilting (DC 43), implosion (DC 44), inflict critical wounds (DC 39), inflict light wounds (DC 36), limited wish, magic circle against good, magic circle against law, magic jar (DC 41), mass inflict light wounds (DC 40), otyugh swarm, plague of rats, plane shift (DC 41), poison (DC 39), protection from good, protection from law, ray of enfeeblement, scourge (DC 42), shatter (DC 37), simulacrum, snilloc’s snowball swarm (DC 37), summon monster IX (chaos and evil only), summon swarm, symbol of pain (DC 42), touch of idiocy, unholy aura (DC 43), unholy blight (DC 39), vampiric touch, word of chaos (DC 42), wish, withering palm 10/day – contagion (DC 32; touch range) 1/day – insect plague
Druid Spells per Day (CL 35th or 43rd vs SR; +1 ability damage, ability drain, chaos, evil and level drain spells) 49 19th (3/day) – heightened death by thorns (DC 68), heightened epidemic (x2) (DC 68). 18th (3/day) – chained heightened jungle’s rapture (DC 64), chained heightened finger of death (x2) (DC 64). 17th (3/day) – heightened chain of sorrow (DC 66), acid-admixtured chained heightened starvation (DC 59), acid-admixtured heightened poisonous storm of vengeance (x2) (DC 62). 16th (3/day) – acid-admixtured heightened deadfall (DC 61), heightened poisonous plague (DC 65), heightened poisonous red tide (DC 65). 15th (4/day) – acid-admixtured heightened fire storm (x2) (DC 60), heightened poisonous slime wave (x2) (DC 64). 14th (4/day) – acid-admixtured chained greater creeping cold (x2) (DC 56), chained heightened memory rot (x2) (DC 60). 13th (4/day) – chained heightened poisonous wooden blight (x2) (DC 59), heightened poisonous whirlwind (x2) (DC 62). 12th (4/day) – acid-admixtured horrid wilting (x2) (DC 57), acid-admixtured poisonous heightened quill blast (x2) (DC 58). 11th (5/day) – heightened languor (x2) (DC 60), heightened poison vines (DC 60), acid-admixtured rapture of rupture (DC 56), heightened poisonous rotting curse of urfestra (DC 60). 10th (5/day) – heightened poisonous choking sands (DC 59), heightened kiss of death (DC 59), heightened mass contagion (DC 59), heightened phantasmal wasting (x2) (DC 59). 9th (7/day) – epidemic (x2) (DC 58), mass cure critical wounds, acid-substituted ring of fire (x2) (DC 58), storm of vengeance (x2) (DC 58). 8th (7/day) – befoul, deadfall (x2) (DC 57), evil weather, plague of nightmares (DC 57), repel metal or stone, word of recall. 7th (8/day) – creeping doom (x2), great worm of the earth (DC 56), heal, pestilence (x2) (DC 56), plague (DC 56), poison vines (DC 56). 6th (8/day) – acid fog, acid storm (x2) (DC 55), mass desiccate (DC 55), pox (x2) (DC 55), rusting fog (DC 55), scalding mud (DC 55). 5th (9/day) – acid rain, bleed (x2) (DC 54), blood creepers (DC 54), choking sands (DC 54), jungle’s rapture (x2) (DC 54), poison thorns, spore cloak. 4th (9/day) – antiplant shell, bloodbriars (DC 53), contagious touch (DC 53), horrid sickness (x2) (DC 53), languor (x2) (DC 53), murderous mist (DC 53), summon pest swarm. 3rd (10/day) – caustic smoke (DC 52), greenfire (DC 52), infestation of maggots (DC 52), prickling torment (DC 52), red fester (DC 52), rotting curse of urfestra (DC 52), thornskin, venomfire, venomous vapor (DC 52), wall of vermin (DC 52). 2nd (10/day) – barkskin, black lung (DC 51), blinding spittle (DC 51), poisonous briar web (DC 51), circle of nausea (DC 51), decomposition, desiccate (DC 51), rotting grasp, saltray (DC 51), venomous volley (DC 51). 1st (10/day) – babau slime, breath of the jungle (x2), extract drug (x2), omen of peril, rot of ages (x2) (DC 50), seething eyebane (DC 50), skunk scent (DC 50). 0th (6/day) – candlelight, flare (DC 49), guidance, naturewatch, preserve organ, resistance.
Epic Spells Prepared 5 divine up to Spellcraft DC 97; Epic Spells Known animus blast, animus blizzard, crown of vermin, gathering of maggots, mass frog, mummy dust, pestilence, ruin, verdigris. Talona has also developed many unique spells that propagate new forms of disease and poison. ____________________________________________________________________________________________
Abilities Str 36, Dex 48, Con 51, Int 44, Wis 48, Cha 40 SQ avatar (5), blowgun mastery, brew 4/day, brew potion (9th), cancerous companion, disease host, divinity, immortality, improved identification, insect armor, poison use, poisoner’s art, quick hands, speak with dead animals 1/day, sustenance, tatterdemalion, wild empathy +36 Feats Brew Potion, Chain Spell, Dark Speech (B), Deep Poisoning (B), Great Fortitude, Energy Admixture (acid), Energy Substitution (acid), Exotic Weapon Proficiency (blowgun), Improved Initiative, Improved Unarmed Strike, Heighten Spell, Magical Artisan (potions), Master of Poisons (B), Natural Spell, Poison Expert (all) (B), Poison Master (all) (B), Poison Specialization (all) (B), Poison Spell, Skill Focus (Craft [alchemy], Craft [poisonmaking]), Sickening Strike, Superior Unarmed Strike, Toughness, Venomous Strike, Weapon Finesse Epic Feats Augmented Alchemy, Blinding Speed (B), Epic Poisoncrafter, Epic Skill Focus (Craft [alchemy], Craft [poisonmaking]), Epic Spellcasting (B), Improved Heighten Spell, Superior Initiative Salient Divine Abilities Command Plants (8 miles, DC 60), Cycle of Decay (unique salient divine ability), Divine Druid*, Divine Skill Focus (Craft [alchemy], Craft [poisonmaking]), Divine Spellcasting, Gift of Life, Hand of Death (Fort DC 60 or die; 18d6 damage on a successful save), Mind of the Beast (8 creatures/day, Will DC 60), Plague and Poison (unique salient divine ability), Power of Nature (8 miles, 8 minutes plus concentration), Virulence (unique salient divine ability) Skills Appraise +50 (+56 alchemical components and substances, poisons), Balance +91, Bluff +48, Concentration +86, Craft (alchemy, poisonmaking) +114, Diplomacy +58, Gather Information +41, Handle Animal +78, Heal +85, Hide +52, Intimidate +52, Jump +85, Knowledge (arcana, religion, the planes) +83, Knowledge (nature) +89, Listen +72, Move Silently +52, Perform (dance) +48, Profession (alchemist) +85, Profession (herbalist) +85, Sense Motive +85, Sleight of Hand +89 (+93 planting poisons), Spellcraft +87, Spot +85, Survival +72 (+78 above ground and extraplanar), Tumble +91 Possessions bangles of armor +15, periapt of poison tears
Alter Reality Talona is an embodiment of divine power and reality is hers to alter as she sees fit. This effectively functions as the wish spell that costs her no XP and requires a standard action to implement. In effect, this allows Talona to duplicate any effect as long as it relates to her area of influence. For example, she can duplicate any class skill, ability or spell that relates to poison and disease. She can create new diseases and poisons, create any acid effect, or summon poisonous or venomous creatures from other planes. She can rot away even inanimate objects or turn them into vectors of disease or poison. She can bring life to diseases and poisons that were only thought of in fevered dreams.
The Plague-Crone can create temporary, nonmagical objects, magic items or creatures for up to 8 hours, and can also create permanent nonmagical objects. She can also render a magical or supernatural effect permanent and reshape landscapes. The limits to these abilities are fully defined in Deities and Demigods.
Alter Size As a free action, Talona can assume any size from Fine to Colossal. She also can change the size of up to 800 pounds of objects she touches.
Animate Dead Animal (Sp) Talona may animate dead animals once per day. This ability functions like an animate dead spell, except that it affects only corpses of animal creatures and requires no material component.
Avatar Talona can have up to five avatars at any given time. The goddess appears as a tall, gaunt human female with long, unkempt hair and elongated, reaching fingers. She looks like a formerly voluptuous woman whose frame and charms have been wracked by hard years, horrific disease, and starvation.
Blightfire (Su) As a standard action, Talona can unleash a scorching blast of fire that deals 5d6 points of fire damage to all creatures within 10 feet (Reflex DC 39 half) and ignites flammable objects it touches.
Blowgun Mastery (Ex) Talona has a +1 bonus on attack rolls made with blowguns. In addition, the blowgun’s range increment is doubled.
Brew Talona has perfected the art of brewing potions. As such, she can brew four potions (totaling no more than 1,000 gp market value) in one day instead of one.
Brew Potion (9th) Talona’s advanced study of alchemy and magic allows her to brew potions of up to 9th-level spells. The market price of such a potion is equal to 50 gp per spell level times the level of the caster.
Cancerous Companion A cancer grows within Talona, forming a large tumor. This cancerous growth has intelligence and a personality distinct from the goddess and can communicate telepathically with her. When needed, the cancerous companion uses the Talona’s scores for saves, ability scores other than Intelligence, and so forth. The cancerous companion has an Int of 14 and the following abilities:
· Blindsight 60 ft. · Can use Talona’s spells or spell-like abilities on its own as a standard action three times per day, requiring no action on her part. · Can warn Talona of danger, granting her evasion, uncanny dodge and improved uncanny dodge. · Mind-affecting spells and effects have a 50% chance of affecting the companion rather than Talona. · Can form a 1-ft. tendril of flesh capable of making touch attacks, including Talona’s spell-like abilities.
Children of the Night (Su) Talona can call forth a swarm of 2d6 Small monstrous spiders or a pack of 4d8 dire rats or a swarm of 10d10 bats, once per day, as a standard action. These creatures arrive in 2d6 rounds and serve the goddess (understanding her mental commands) for up to 100 minutes.
Contagious Touch (Su) Three times per day, Talona can produce an effect like that of a contagious touch spell (Fort DC 39).
Cycle of Decay (unique salient divine ability) Talona represents the most twisted aspects of nature, that of the natural cycle of rot and decay taken to its most extreme. As such, her druidic powers are enhanced instead of subsumed.
Talona treats her blighter levels as supplemental to her druidic class abilities without replacing them, uses the sum of her druid and blighter levels to determine her effective druid level, and adds her blighter spells to her druidic spell list. In addition, the Lady of Plague may select arcane and clerical spells which control or relate to acid, decay, disease and poison to be cast through her druidic spell slots.
Talona’s spontaneous summon nature’s ally has also been retained despite her alternate class features and has been further altered by her power over rot and decay. Her summoned creatures always have the Blightspawned template, and she additionally can substitute a prepared spell with soften earth and stone, warp wood, diminish plants, poison, blight, rusting grasp, transmute rock to mud, antilife shell, finger of death, horrid wilting or epidemic so long as the spell chosen from this list is of equal or lower level than the spell being substituted
Deforestation (Sp) Talona can kill all nonsentient plant life within a radius of 200 feet as a full-round action once per day. If a potentially affected plant is under the control of another (such as a druid’s liveoak or a dryad’s home tree), the controller can make a Fortitude save (DC 39) to keep it alive. Affected plants immediately cease photosynthesis, root tapping, and all other methods of sustenance. Like picked flowers, they appear vibrant for several hours, but within a day, they turn brown and wither. Except for plants selected by a controller, nothing can grow in a deforested area until it has a hallow spell cast upon it and it is reseeded.
Divine Blast Talona can create a ray of divine power that extends for up to 8 miles, dealing up to 23d12 points of damage, as a ranged touch attack with no saving throw. Talona can unleash a divine blast 18 times per day, and alter the visual, auditory and sensation-based qualities of her divine blast as she desires. Talona’s divine blasts generally take the form of sickly brown or yellow radiance.
Divine Druid In addition to the forms allowed by this salient divine ability, Talona’s options include all vermin, all omnivorous or carnivorous creatures that feed on carrion, creatures that are naturally poisonous or can create their own venom, and creatures that can inflict disease.
Divine Shield As a free action 23 times per day, Talona can create a shield that lasts 10 minutes and stops 80 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Talona is naturally immune to does not count towards the shield’s limits.
Disease Host (Ex) Talona suffers no ill effects of diseases, except for purely cosmetic ones such as boils, pockmarks, watery eyes, blackened skin, hair loss, foul smell, and so on. She is a carrier of every disease she encounters, though she remains immune to most of their effects. However, Talona takes 1d6 points of damage per caster level if someone casts a cure disease spell or effect on her (she can make a Fortitude save to try to resist the effect). Furthermore, she loses all abilities gained from her cancerous companion for 1d10 days after being the subject of a cure disease spell.
Disease Form (Su) Talona has the ability to transform into a disease once per day, affecting up to 100 pounds of gear she is carrying, plus tatterdemalion armor, insect armor, and a cancerous companion. As a disease, Talona is intangible and invisible to standard methods of observation, even blindsight. Creatures with the scent ability note a foulness in the air. She cannot move, except with the wind (if any), or within a host.
The Mistress of Disease may adopt her disease form as a standard action, attempting to infect a living creature within 100 feet. A potential victim must succeed at a Fortitude save (DC 20) to avoid being infected. Any creature that comes within 10 feet of Talona in disease form is subject to the saving throw to resist infection as well. Once inside an infected host, she deals 1d3 points of Constitution damage per day after a 24-hour incubation period. The victim has no way of knowing that Talona is anything other than a normal illness. The goddess travels with the victim, aware of whatever the victim is aware of.
15 times per day, Talona can attempt to force the victim to take one round’s worth of actions of her choosing; a successful Will save (DC 37) allows the victim to resist this. While controlling her victim, the goddess has access to all skills, feats, spells, and special abilities of the host, plus any of her own that she can use in his disembodied state.
Talona can leave her host at any time, allowing the victim to recover normally. The victim can also attempt to force her out by making Fortitude saves as if she were a normal disease. Heal checks help the victim as they would normally. A cure disease spell kills her if she fails a Fortitude save (calculating the save DC as for spells of the same level). Even if she succeeds at the saving throw, she is forced to reassume her material form adjacent to the victim.
Talona can remain in disease form as long as she desires, or she can return to her natural form and be done with the disease form for that day. While in disease form, she does not need to eat, sleep, or drink, and she does not age. Talona could remain dormant in a room for a hundred years, then take her material form or infect a new victim.
Improved Identification Talona may use her Craft (alchemy) skill to identify potions and other such substances more quickly and simply than others. She needs no alchemical equipment, spends no gp, and requires only 1 minute to identify such a substance. Add +10 to the normal DC required for identification. Talona can’t retry this improved identification (which means she can’t take 20); if this identification fails, the master alchemist must use the normal identification rules.
Infected Wound (Ex) Ten times per day, Talona can infect her foe with an infectious taint after making a successful melee attack. The foe takes 1 point of Constitution damage and must make a Fortitude save (DC 39) 1 hour later or take a further 1d6 points of Constitution damage.
Insect Armor (Su) By allowing insects and worms to crawl over her body, Talona gains a +4 natural armor bonus. She cannot wear armor heavier than light armor and keep this benefit, however.
Plague (Su) Talona can spread disease over a large area, once per day. This ability functions like the contagious touch ability, except that no attack roll is required and it affects all targets she designates within a 20-foot radius.
Plague and Poison (unique salient divine ability) Talona has mastered the mysteries of poison and disease; she treats Deep Poisoning, Master of Poisons, Poison Expert, Poison Master and Poison Specialization as bonus feats. The Lady of Poison can further inflict any known supernatural or non-supernatural poison or disease by touch, via her breath as a cone 80 feet long and 40 feet high or as a gaze attack at any creature within range of her divine senses. Her Poison Spell metamagic feat is additionally altered; Talona can also affect spells with a range greater than melee touch.
The Plague-Crone can additionally alter the incubation period of any disease as she desires (to a minimum of 1 round and to a maximum of the original duration + 8 days). Any creature that attempts a save against Talona’s poisons or diseases must succeed against her Craft (poisonmaking) check instead. She can further empower, maximize or intensify the effects of any existing disease.
Finally, eight times per day, Talona additionally duplicate the effect of the spell mass contagion in an area of up to 800 ft. in radius unless a Fortitude save (DC 60) is made, with the additional caveat that Talona can select and inflict any known disease or poison with this ability. When she wishes, any disease she creates is highly contagious, and any creature that touches the infected target, is touched by the target, or spends more than an hour in a confined space with the target must make a save against the disease’s DC or contract the disease. If the initial target overcomes the disease by making the required number of saving throws, it still remains a carrier of the disease unless lifted by a greater restoration or by a Heal check made against Talona’s Craft (poisonmaking) check and can continue to infect others during this time.
Poison Breath (Ex) Talona may deliver the poison generated by her poison touch ability to any foe within 5 feet simply by breathing in its direction. Poison delivered in this manner counts as an inhaled poison.
Poison Gaze (Su) Talona may spontaneously generate poison in the body of any single target within 30 feet via a gaze attack. The opponent can resist the gaze attack with a successful Fortitude save (DC 40). If the opponent fails this save, he must make saves versus the poison normally. Success indicates the creature is unaffected by the gaze and need not make saves against the poison. Talona uses the poison touch table above to select the parameters of the poison. She must make eye contact with her foe as a standard action to use this ability; simply looking at the opponent is not enough. Poison delivered in this manner counts as ingested.
Poison Touch (Ex) Talona has worked with poisons for so long that she can spontaneously generate a single dose of poison from her body, although the venom so created lasts only a short time before it loses its potency. She must concentrate for 3 rounds to produce the poison, and she cannot perform any strenuous activities during that time.
Once generated, the poison can be delivered only once and remains viable for up to 3 rounds before losing its potency. During this time, she can deliver it via a successful melee touch attack. A missed attack does not ruin the poison. Poison delivered in this manner is considered contact poison.
The primary and secondary effects of the poison are listed below (Fort DC 20). Talona may choose any effect for both the initial and secondary damage, but she must make her selection before she begins to generate the poison. She may not thereafter alter this choice without restarting the entire process. All damage dealt by her poison is ability damage unless otherwise noted.
Str or Dex damage: 1d2, 1d3, 1d4, 1d6, 2d4 Con damage: 1, 1d2, 1d3, 1d4 Int, Wis, or Cha damage: 1, 1d2, 1d3, 1d4, 1d6
Poisoner’s Art (Ex) Talona understands the art of poisoncraft better than others. As a result, she can modify poisons she creates in several ways. She must determine any modified effects upon creation of the poison and may modify any existing poison to give it one of these effects:
Delay Onset: Talona can delay the onset (that is, the save against the initial damage) of any poison by up to 10 minutes. The market price for a poison with a delayed onset is 1.5 times normal.
Fast Acting I: Talona can shorten the period of time between a poison’s initial and secondary damage. A poison with this modification requires a saving throw to avoid secondary damage only 5 rounds after the initial save. The market price for this sort of fast-acting poison is twice normal.
Fast Acting II: Talona can reduce the time between a poison’s initial and secondary damage still more. The secondary effect of a poison altered in this manner occurs on the round following its initial effect. The market price for this type of fast-acting poison is four times normal.
Poisonous Sneak Attack Talona increases the DC to resist any poison she delivers via a sneak attack by +2.
Quick Hands Talona has a +4 bonus on Sleight of Hand checks made to plant poison without being seen.
Speak with Dead Animal (Sp) Talona can converse with dead animals once per day. This ability functions like a speak with dead spell cast at 25th level, except that it affects only corpses of animal creatures.
Spontaneous Affliction As a standard action and sacrificing a prepared spell, Talona can cause all humanoids within 30 feet of her to make a Fortitude save (DC 52) or become sickened for a number of rounds equal to the level of the spell sacrificed.
Tatterdemalion (Ex) Gathering scraps of clothing and old, discarded rags, Talona can make such articles into light armor with the following stats: armor bonus +4, maximum Dex bonus +5, armor check penalty —1, arcane spell failure 15%, speed 30 ft./20 ft., weight 20 lb. Only a 3rd-level or higher cancer mage can wear this armor and gain these benefits; other wearers treat it as padded armor. This armor is considered masterwork quality and can be fashioned into magic armor.
Unbond (Sp) Talona can temporarily separate a bonded animal or magical beast (such as an animal companion, familiar, or mount) from its master once per day. The target creature must be within 40 feet of both its master and the goddess, If the master fails a Will save (DC 39), the bond terminates as if the servitor had died, though this does not cause experience loss in the case of a familiar. Normally hostile creatures attack their masters but are otherwise unaffected. The bond returns after 10 minutes, restoring all benefits. Alternatively, the master can regain the servitor through the normal methods of acquisition.
Undead Wild Shape (Sp) 5 times per day, Talona can add the skeleton template to an animal form of up to Huge size that she chooses to transform into. Her animal form is altered as follows:
· Type changes to undead. · Natural armor bonus is +0 (Tiny animal), +1 (Small), +2 (Medium or Large), or +3 (Huge). · +2 Dexterity, no Constitution score. · Immunity to cold. · Damage reduction 5/bludgeoning.
Viral Agent (Su) Talona can befriend a disease or virus that infests her body. She can supernaturally enhance a disease, making it smarter by giving it a point of her own Intelligence and establishing a telepathic link with the disease that functions at a range of 10 miles.
Talona can then attempt to infect a target with her viral agent, using her contagion ability. If successful, the viral agent can tell the goddess telepathically what its host experiences. In all other respects, the viral agent is a normal disease; if the victim fights it off or a cure disease spell is used, the disease and the viral agent die. Talona regains her Intelligence point 24 hours after the viral agent dies. The Mother of all Plagues can create as many viral agents as she is willing to devote Intelligence points toward.
Viral Ally (Su) In a fashion similar to the viral agent ability, Talona can create a viral ally by devoting 3 points of Intelligence to a disease or virus in her system. She can then bestow her viral ally upon a humanoid victim using her contagion ability, and the viral ally can communicate telepathically with the goddess. The viral ally (and thus Talona) controls its host as surely as with a dominate person spell, although the host gets no separate saving throw to avoid the dominate person effect. The viral ally is a normal disease, however, and the victim can fight it off with successful Fortitude saves or a cure disease spell, either of which kills the viral ally. Talona regains her missing Intelligence points 24 hours later and can create as many viral allies as she is willing to devote Intelligence points toward.
Virulence (unique salient divine ability) Usually reserved to aid her faithful and harass her enemies, Talona often uses Virulence in conjunction with her Plague and Poison salient divine ability or her other disease-causing abilities. As a free action, she can designate up to 8 creatures in her line of sight currently suffering from a disease to become empowered by their afflictions. Any ability drain or penalty suffered by those creatures are treated as bonuses instead for up to 8 hours and they additionally gain the benefits of the haste spell for up to 8 rounds. This does not remove any diseases suffered by the creatures, which can still be transmitted normally. Alternatively, she can choose to empower a similar amount of creatures with the ability to transmit disease; in this case the creatures gain a bonus to the relevant ability score equal to the penalty they would normally inflict.
Possessions Talona wears the periapt of poison tears. This intricately wrought amulet of jasper and gold filigree is set with her own holy symbol and grants any creature that wears it a +8 profane bonus to armor class and saving throws. When worn by Talona, it functions as an amulet of mighty fists +6, grants her unarmed strikes the acidic blast weapon ability and grants her the Blinding Speed epic feat.
Eight times per day, the wearer can Empower, Intensify, Poison or Quicken any spell she casts that inflicts disease or poison, or is from the Pestilence or Suffering domains. Once per day, the periapt of poison tears can create a wave of rotting vegetation and pestilential filth that functions as the epic spell verdigris tsunami. Any creature that fails its saving throw against the effect or that takes damage from it automatically contracts Talona’s Blight.
Talona’s bangles function as bracers of armor +15.
Other Divine Powers As a lesser power, Talona may take 10 on any check. Talona treats a 1 on an attack roll or saving throw normally and not as an automatic failure. She is immortal. Senses Talona can see (using normal vision or darkvision), hear, touch, and smell at a distance of eight miles. As a standard action, she can perceive anything within eight miles of her worshippers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to five locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for nine hours. Portfolio Sense Talona senses any outbreak of plague or mass poisoning as long as the event in question affects at least five hundred people. Automatic Actions Talona can use any skill associated with her portfolio as a free action whether or not she has ranks in it, as long as the DC for the task is 20 or lower, or DC 37 for Craft (alchemy) and Craft (poisonmaking). Talona cannot do anything as a free action if the task would be a move action or part of a move action. She can perform up to five such free actions each round. Create Magic Items Talona can create any kind of magic item that affects or involves disease or poison as long as the item’s market price does not exceed 30,000 gp.
NEW SPELLS Rotting Grasp [Dragonlance: War of the Lance p48] Necromancy Level: Cleric 3, Druid 2, SorcereWizard 3 Components: V, S, M/DF Casting Time: 1 standard action Range: Touch Effect: One non-magical, formerly living object (or the volume of the object within 5 feet of the touched point), or one formerly living creature (see text). Duration: See text Saving Throw: None (see text) Spell Resistance: No Any formerly living material (deadwood, plant byproducts such as hemp or paper, animal/creature byproducts such as wool or bone, etc.) you touch instantly decays, rots away, and in many cases is destroyed. If the item is so large it cannot fit within a 5-foot radius (a wooden wall, for example), a 5-foot radius volume of the object decays and is destroyed. Magic items made of formerly living material are immune to this spell.
You may employ rotting grasp in combat with a successful melee touch attack. Rotting grasp used in this way instantly destroys 1d4 points of Armor Class (to the maximum amount of protection the armor offered) gained from non-magical and non-ferrous armors (such as leather, hide, bone, or other armors made from material that was once ‘living’) as it rots away.
Weapons in use by an opponent targeted by the spell are more difficult to grasp. You must succeed on a melee touch attack against the weapon. A wood (bone, or other formerly living material) weapon that is hit is destroyed.
Note: Striking at an opponent’s weapon provokes an attack of opportunity. Also, you must touch the weapon and not the other way around. Against a creature composed of formerly living material such as an animated skeleton (or other corporeal undead), unliving wood (construct, not plant creatures), or the like, rotting grasp instantaneously deals 3d4 points of damage +1 per caster level (maximum +10) per successful attack. The spell lasts for 1 round per level, and you can make one melee touch attack per round. Arcane Material Component: A small hourglass filled with termite eggs.
Venomous Vapor [Dragon Magazine 300 p104] Evocation Level: Cleric 3, Druid 3 Components: V, S, M Casting Time: 1 standard action Range: Close (25 ft + 5 ft / level) Target: One creature Duration: 1 round + 1 round / 3 levels Saving Throw: Fortitude half Spell Resistance: Yes You create a cloud of deadly glowing mist around the target. The cloud immediately begins to corrode the target’s body upon contact, his cells evaporating such that he begins to look like a victim of accelerated leprosy. The cloud attaches itself to the victim for the duration of the spell, causing 2d6 points of acid damage during each round of the spell’s duration. Although the vapor seems to float through the air, it remains in the same square as the victim for the entire duration of the spell. If another creature enters the victim’s square, it too takes damage. Material Component: A small amount of pollen or a crushed, decayed mushrooms.
Venomous Volley [Dragon Magazine 330 p73] Evocation Level: Cleric 2, Druid 2, SorcereWizard 2 Components: V, S, F Casting Time: 1 standard action Range: 15 feet Area: Cone-shaped burst Duration: Instantaneous Saving Throw: Reflex partial; see text Spell Resistance: Yes A cone of venomous fangs shoots from your fingertips. Anyone in the area of the cone takes 1d6 points of damage per two caster levels (maximum 5d6). A Reflex save halves this damage. In addition, anyone caught in the area of this spell suffers a -4 penalty on all Fortitude saves to resist poison for 1 minute per caster level. There is no save versus this effect, although spell resistance does apply. Focus: A living snake.

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2024.12.07 08:57 bananacatguy VFS Premium Lounge San Francisco

Hello everyone,
I will be attending my appointment in San Francisco next week to get my long-stay visa for France. I have made the probably poor decision of booking my flight out on the same day as my appointment at 7:30 PM, and my appointment is around 2:30 PM.
I have read a lot of reviews about San Francisco’s VFS centre and am aware there’s a decent chance I could be waiting hours before my appointment comes up. I have also read a lot of people saying not to buy the premium lounge access, which probably makes sense in normal circumstances. My question is, in my case, would it be worth it? I would like to be out of the VFS centre within 2 hours if at all possible, and I would really appreciate it if anyone who has experience with the premium lounge (anywhere, but especially San Fran if possible) and can tell me if there’s really any time cutting possibilities there or if it’d change nothing.
Thank you!

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2024.12.07 08:55 4r530n A warm sunset flying over downtown San Francisco, Ca.


2024.12.07 08:45 XoAwesomeYT My Proposed Expansion to 56 Teams

My Proposed Expansion to 56 Teams

Eastern Conference Colonial Division – New England Patriots, New York Giants, New York Jets, Philadelphia Eagles Iron Division – Washington Redskins, Baltimore Ravens, Pittsburg Steelers, Buffalo Bills Canal Division – Cleveland Browns, Cincinnati Bengals, Indionapolis Colts, Columbs Cheetahs Maple Division – Detroit Lions, Toronto Swans, Ottowa Mounties, Quebec Badgers Atlantic Divsion – Tampa Bay Buccaneers, Miami Dolphins, Jacksonville Jaguars, Carolina Panthers Gulf Division – Tennessee Titans, Atlanta Falcons, New Orleans Saints, Birmingham Gators European Division – Dublin Clovers, London Royals, Munich Steel Hounds, Warsaw Winged Hussars Western Conference Lone Star Division – Dallas Cowboys, Houston Texans, San Antonion Sheriffs, Austin Wranglers Rails and Sails Division – Green Bay Packers, Chicago Bears, St. Louis Battlehawks, Chicago Loco’s Great Plains Division – Minnesota Vikings, Kansas City Chiefs, Denver Broncos, Oklahoma City Twisters Cascadia Division – Seattle Seahwaks, Portland Sea Lions, Edmonton Elks, Vancouver Beavers Desert Division – Arizona Cardinals, Las Vegas Raiders, Sacramento Scorpions, Salt Lake Cougars Pacific Division – San Francisco 49ers, Los Angeles Rams, San Diego Chargers, Honolulu Crabs Oceania Divions – Seoul Serpents, Tokyo Shoguns, Manila Crocs, Sydney Sharks

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2024.12.07 08:38 Theloveandpeace Account suspension

Account suspension

Hi everyone, my account with Outlier has been suspended, and I have not been provided with a clear reason for the suspension. I believe this may be an error, but I have not received any resolution so far. Does anyone have suggestions on what steps I can take to address this?

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2024.12.07 08:38 omegacluster New Music Additions 2024-12-06

Today’s additions are:

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2024.12.07 08:32 flyhighdragon It’s Almost Christmas!

It’s Almost Christmas!

There are 19 days until Christmas Day! San Francisco City Hall lit up in Christmas colors, and the massive 50-foot Christmas Tree stands tall in Civic Center Plaza.

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